Thursday, 17 September 2026

The Rotmoons, in Turnips and Trolls, part 1


The Rotmoons returned to Wortbad, in the Harrowmark, for the first time in years and found the isolated port town was being harassed by an unruly grot warlord and his army of Troggs.


The noise of pouring rain couldn't hide the strange underground rumblings that could be heard by all hands.


Suddenly a monstrous creature burrowed out of a swampy wood and thundered toward the orruk pirates.


Kapitan daLeeva immediately barked an order to fire, the crew nearest to him blasted the beast with a ragged volley of fire from their heavy blackpowder pistols.


The huge Trogg, stung by the noise and volume of lead shot, retreated a little.


El Doktoro ordered the crew of the Pandemonium battery to fire upon it, and they sent a shrieking and wildly corkscrewing flight of rockets in the thing's general direction. Cheers went up from all hands as a few of the fireworks landed on the Trogg and it fell sideways.


The cheering was short-lived however, as a band of Rockgut Troggs burst from another wooded mire and smashed the rocket launcher frame and it's crew to smithereens.


Chaos ensued.


The orruk pirates disappeared in a cloud of thick grey smoke as they let off volleys of heavy flintlock pistol blasts at more Troggs who appeared out of the rain, flinging rocks and branches in reply.


Roggriguez' division spotted an opportunity and scrambled toward a stack of barrels. They "liberated" them enthusiastically. Palmaz then urged the Brutes to charge the new arrivals and they willingly obliged.


Unfortunately they were immediately driven off by the bastards, and as they retreated in disorder they crashed into and tripped over Bortagno's division of pirate orruks.


More acrid powder smoke enveloped the deck hands along with rising panic levels across their battle lines, and they fired blind.


El Doktoro shuffled away from the Troggs, to "help" the deck hands of Bortagno's division, entreating them to deal with the Troggs who were sorely bothering him. But, predictably, they did very little to aid him, as a troop of whelps dashed toward them.


Dragante's division spotted an opportunity and scrambled toward a stack of barrels. They "liberated" them enthusiastically.


Bortagno's division ran straight into a sorry mauling by the rocket-smashing Troggs, despite daLeeva's distant words of encouragement.


Itchy's wolf-riding whelps vaulted over the chapel's low wall and secured a second stack of barrels for themselves and their Trogg mates.

Kapitan daLeeva realised that the fight was unwinnable and ordered the crew to run away in a disordered rabble. 

+++

Sam and I tried the Turnip28 rules for the first time last night. We used our Warhammer models as neither of us has a table-ready Turnip army and, to be honest, we both like the idea of trying different games with the models we already own.

It was an utterly chaotic game and a lot fun! I really like the Turnip28 rules, especially the Orders and Panic mechanics.

I used the Cult of St Alamei's Rocket Battery:
  • Kapitan Alunzo da Leeva (Toff)
    • Bortagno's division, Ardboys (Black-powder Fodder)
    • Dragante's division, Ardboys (Black-powder Fodder)
  • El Doktoro the Shaman (Toady)
    • El Bastidor (Pandemonium rocket battery)
  • Palmaz the Warchanter (Toady)
    • Roggriguez' division, Orruk Brutes (Close Combat Brutes)

Sam used the Cult of The Feast of Charybdis:
  • Grinkrak the Great (Toff)
    • Trugg (Scuttler)
    • Fellwater Troggoths (Bastards)
  • Gribla Da Wonky Lance (Toady)
    • Rockgut Troggoths (Bastards)
  • Zarbag (Toady)
    • Itchy's Wolf Riders (Whelps)

Friday, 21 August 2026

The Flaywilds Deck - Animosity VIII (part 3)


The Warhammer World meet-up for Animosity VIII is tomorrow, and I'm running a narrative Warcry campaign day there. 

I'm providing all the boards and scenery - the battleplans will be fixed for each board. 

I'll do my best to make sure everyone plays 3 games, on 3 different boards, against 3 different opponents.

Winning a game will earn 5 Varanite Tokens, a draw will earn 3, and a loss earns 1.

I've also stolen written a mini-game for everyone to play at the end of each Warcry battle.

It's heavily based on the Arcane Abilities mechanics from Moonstone, with an extra step.

Players will draw a hand of cards, and the active player must choose one to play, face-down, and declare what the colour and value of that card is... but they're allowed to lie and their opponent has to decide whether to accept it or call their bluff.

Should the resisting player accept it, both gain a small number of additional Varanite Tokens.

Should they call Bluff and the active player was lying - the card is not what they declared - the resisting player may replace the card with one from their hand. This increases the chance the active player will get a smaller, or no reward. If they play a Flaywilds card it will go very badly for the active player!

If the active player was not lying, and card played was the one declared, they not only get a larger reward, but they also may play a second card from their hand.








Varanite Tokens:


I've no idea how well this will work, but we'll see tomorrow, I suppose!

Monday, 3 August 2026

Port Wortbad, part 1


I've repainted the upper-story plasterwork of the buildings from my village terrain set, in a dirty off-white / bone colour to give them more of a "pirate harbour" character.











Saturday, 18 July 2026

The Flaywilds - Animosity VIII (part 2)


Smoke clouds drift over the scorched forests of the Flaywilds.

Three more pieces of terrain completed for the Chaos Wastes themed Warcry board.





These three pieces were made from old Citadel Woods trees that I've featured in games on my table many times over the years, mostly in Harrowmark campaigns.

I added them to foamcore bases with one or two Gnawhole rocks each, then daubed the bases with a home-made texture paste: A tester pot of matt red emulsion paint, PVA wood glue, sand, and cork crumbs.








I spray-can undercoated the rocks and bases, but (mostly) avoided spraying the trees, since they were already painted brown. I dry-brushed them with Greyseer and gave them one coat of thinned Black Templar Contrast paint.

The stone is a basecoat of Dryad Bark, heavy dry-brush of Mechanicus Standard Grey, light dry-brush of Greyseer, focused on the edges especially.

The sand is basecoated Mournfang Brown, a few uneven coats of thinned Trollslayer Orange - stippled and sponged for texture.

Finally tie the rock into the sand with a 10:1 mix of water : Trollslayer. Wash this around the places stone meets sand. When the water dries it looks like dust blown onto the rocks.

+++

Update: 22nd July 2026

I've just finished a rocky outcrop piece, made of carved XPS foam, foamcore card, and cork sheet.